On Diablo IV: Lord of Hatred I was a Senior Environment Artist II focused on level art for exterior spaces. My primary responsibility was contributing to the level art and worldbuilding of Temple of Life and Celestia from alpha to ship quality while working closely with multiple teams including Design, FX, and Lighting to develop these complex POIs. Other responsibilities included creating foliage assets for Temple of Life, Celestia, and Lycander.
In Temple of Life, I was responsible for level art and worldbuilding start from alpha quality all the way through ship including bug-fixing and performance/optimization. The process included working very closely with multiple disciplines such as Design (Quest Design, Level Design, World Design, etc) and Art (Lighting, Interactives/Props, Asset Artists, Dungeon, etc) to create a complex campaign POI.
Leadership: Christopher Ryder, Matt McDaid, Boyd McKenzie
Firstborn Architecture Assets & Materials: Scott Stadick, Nick Murano, Andy Nelson, Rachel Bews
Interactive Artist: Luis Ruiz
Producer: Kelly Yeo
https://www.artstation.com/scott_stadick
https://www.artstation.com/propigator
https://www.artstation.com/andynelson
https://www.artstation.com/rachelbews
https://www.artstation.com/luisruiz413
Additional world building, modeling, and texturing: Diablo IV Exterior Art Team, Diablo IV Interactives & Props Team, Diablo IV Dungeon Team, Diablo IV Lighting Team
Design: Diablo IV Design Team