On Diablo IV: Lord of Hatred I was a Senior Environment Artist II focused on level art for exterior spaces. My primary responsibility was contributing to the level art and worldbuilding of Temple of Life and Celestia from alpha to ship quality while working closely with multiple teams including Design, FX, and Lighting to develop these complex POIs. Other responsibilities included creating foliage assets for Temple of Life, Celestia, and Lycander.
In Celestia, I was responsible for level art and worldbuilding start from alpha quality all the way through ship including bug-fixing and performance/optimization for the central mushroom-infested areas and for Tyrael's Hovel. The process included working very closely with multiple disciplines such as Design (Quest Design, Level Design, World Design, etc) and Art (Lighting, Interactives/Props, Asset Artists, Dungeon, etc) to create a complex campaign POI. I also assisted with support and mentorship for the rest of the island of Celestia.
Leadership: Christopher Ryder, Matt McDaid, Boyd McKenzie, Dan Cox
Celestia Showcase: Rachel Bews & Richard Gardner
Sound Design: Killian Brom
Quest Design: Griffin Carlson
Producer: Kelly Yeo
https://www.artstation.com/rachelbews
https://www.artstation.com/ichii3d
Additional world building, modeling, and texturing: Diablo IV Exterior Art Team, Diablo IV Interactives & Props Team, Diablo IV Dungeon Team, Diablo IV Lighting Team
Design: Diablo IV Design Team