Diablo IV: Vessel of Hatred - Ahe Orohoh Level Art

On Diablo IV: Vessel of Hatred I was a Senior Environment Artist focused on level art for exterior spaces. My primary responsibility was contributing to the level art and worldbuilding of Travincal and Ahe Orohoh from alpha to ship quality while working closely with multiple teams including Design, FX, and Lighting to develop these complex POIs. Other responsibilities included creating loading screens to represent areas of Nahantu and Teganze.

In Forgotten Beach & Ahe Orohoh, I was responsible for level art and worldbuilding start from alpha quality all the way through ship including bug-fixing and performance/optimization. The process included working very closely with multiple disciplines such as Design (Quest Design, Level Design, World Design, etc) and Art (Lighting, Interactives/Props, Asset Artists, Dungeon, VFX, Sound Design, etc) to create a very complex campaign POI. It was a lot of fun to work on such a ambitious space together and I'm very proud of what we were able to accomplish!

Leadership: Christopher Ryder, Matt McDaid, Boyd McKenzie, Aaron Aikman
Biome Assets: Sam Gao, Eric Wiley, Justin Whitehead
Interactive Artist: Andrew Lee, Brittany Ollendieck
VFX: Shawn Johnson, Evan Menillo
Lighting: Piet Braun
Producer: Naz Hartoonian

https://www.artstation.com/guerillatactics
https://www.artstation.com/fallbrumby
https://www.artstation.com/wiley3d
https://www.artstation.com/j-white
https://www.artstation.com/aederlw
https://www.artstation.com/brittanyollendieck
https://www.artstation.com/pietb

Additional world building, modeling, and texturing: Diablo IV Exterior Art Team, Diablo IV Interactives & Props Team, Diablo IV Dungeon Team, Diablo IV Lighting Team
Design: Diablo IV Design Team