Diablo IV: Vessel of Hatred - Travincal Level Art

On Diablo IV: Vessel of Hatred I was a Senior Environment Artist focused on level art for exterior spaces. My primary responsibility was contributing to the level art and worldbuilding of Travincal and Ahe Orohoh from alpha to ship quality while working closely with multiple teams including Design, FX, and Lighting to develop these complex POIs. Other responsibilities included creating loading screens to represent areas of Nahantu and Teganze.

In Travincal, I was responsible for level art and worldbuilding start from alpha quality all the way through ship including bug-fixing and performance/optimization. The process included working very closely with multiple disciplines such as Design (Quest Design, Level Design, World Design, etc) and Art (Lighting, Interactives/Props, Asset Artists, Dungeon, etc) to create a complex campaign POI.

Leadership: Christopher Ryder, Matt McDaid, Boyd McKenzie, Aaron Aikman
Hatred Kit Assets: Chris Donelson, Jack Joseph, Eric Wiley, Sam Gao, Justin Whitehead, Luciano Di Fede
Interactive Artist: Luciano Di Fede
Lighting: Tristan Mercier
Producer: Kayleigh Calder

https://www.artstation.com/fallbrumby
https://www.artstation.com/wiley3d
https://www.artstation.com/j-white
https://www.artstation.com/cdon
https://www.artstation.com/littlejacek
https://www.artstation.com/shadowsculptor
https://www.artstation.com/tristanmercier

Additional world building, modeling, and texturing: Diablo IV Exterior Art Team, Diablo IV Interactives & Props Team, Diablo IV Dungeon Team, Diablo IV Lighting Team
Design: Diablo IV Design Team